//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 18 21:53:28 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// SV_VertexID              0   x           1   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// SV_POSITION              0   xyzw        5      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[72], dynamicIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_constantbuffer cb4[26], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t1
dcl_input v0.xyz
dcl_input_sgv v1.x, vertex_id
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output_siv o5.xyzw, position
dcl_temps 18
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
mov o0.w, l(0)
iadd r0.x, v1.x, cb0[6].y
ishl r0.y, r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r0.yzw, r0.yyyy, t1.wxyz
bfi r1.x, l(31), l(1), r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r1.xyzw, r1.xxxx, t1.xyzw
mul r2.xyz, r0.yzwy, r1.yzxy
mad r0.yzw, r1.xxyz, r0.zzwy, -r2.xxyz
mul r0.yzw, r1.wwww, r0.yyzw
mul r2.xyz, r1.yzxy, r0.yzwy
mad r0.yzw, r0.wwyz, r1.zzxy, -r2.xxyz
mul r0.yzw, r1.wwww, r0.yyzw
mul r2.xyz, cb2[1].xyzx, cb2[16].yyyy
mul r3.xyz, r0.zzzz, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r4.xyz, cb2[0].xyzx, cb2[16].xxxx
mad r3.xyz, r0.yyyy, r4.xyzx, r3.xyzx
mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx
mul r4.xyz, cb2[2].xyzx, cb2[16].zzzz
mad o0.xyz, r0.wwww, r4.xyzx, r3.xyzx

// mad r10.xyz, r0.wwww, r4.xyzx, r3.xyzx
// mad r10.x, r16.x, r17.w, r10.x
// mov o0.xyz, r10.xyz
// Affects light shimmer reflecitons

mad o1.xyz, r1.zzzz, r4.xyzx, r2.xyzx

// mad r10.xyz, r1.zzzz, r4.xyzx, r2.xyzx
// mad r10.x, r16.x, r17.w, r10.x
// mov o1.xyz, r10.xyz
// Adjusts SSR vertically

mul o1.w, r1.w, cb2[9].w
iadd r0.y, cb3[0].y, l(-1)
umin r0.y, r0.y, l(1)
imad r0.y, cb3[0].y, r0.x, r0.y
ld_indexable(buffer)(float,float,float,float) r0.yz, r0.yyyy, t0.zxyw
mov o2.zw, r0.yyyz
imul null, r0.y, r0.x, cb3[0].y
imad r0.x, cb3[0].y, r0.x, cb3[0].z
ld_indexable(buffer)(float,float,float,float) r0.xz, r0.xxxx, t0.xzyw
ld_indexable(buffer)(float,float,float,float) r0.yw, r0.yyyy, t0.zxwy

// mad r0.y, r16.x, r17.w, r0.y
// Adjusts suds at shore

mov o2.xy, r0.ywyy
mul r1.xyz, v0.yyyy, cb2[1].xyzx
mad r1.xyz, cb2[0].xyzx, v0.xxxx, r1.xyzx
mad r1.xyz, cb2[2].xyzx, v0.zzzz, r1.xyzx
add r2.xyz, cb1[71].xyzx, cb2[3].xyzx
add r1.xyz, r1.xyzx, r2.xyzx
add r2.xyzw, r1.xyxy, -cb1[71].xyxy

// mul r17.w, r17.w, l(10000.0)
// mad r2.x, r16.x, r17.w, r2.x
// Adjusts minor effect

mul o3.xyzw, r2.xyzw, l(-0.000454545458, 0.000454545458, -0.000833333354, 0.000833333354)

// mad r0.x, r16.x, r17.w, r0.x
// Adjusts some minor lighting reflection

mad o4.xy, r0.xzxx, cb4[24].xyxx, cb4[24].zwzz
mad o4.zw, r0.xxxz, cb4[25].xxxy, cb4[25].zzzw
ishl r0.x, cb2[19].y, l(2)
mul r2.xyzw, r1.yyyy, cb1[r0.x + 1].xyzw
mad r2.xyzw, r1.xxxx, cb1[r0.x + 0].xyzw, r2.xyzw
mad r1.xyzw, r1.zzzz, cb1[r0.x + 2].xyzw, r2.xyzw
add o5.xyzw, r1.xyzw, cb1[r0.x + 3].xyzw
ret
// Approximately 0 instruction slots used
